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Produce intelligence by analyzing and exploiting imagery to include visible, infrared, radar, and full motion video
Produce intelligence by analyzing and exploiting both fixed and moving target indicators and geospatial data
Identify conventional and unconventional military installations, facilities, weapon systems, orders of battle, military
equipment and defenses
Identify lines of communication and industrial facilities
Determine precise location and dimensions of objects
Conduct Battle Damage Assessment
Prepare imagery analysis reports
Produce Geospatial-Intelligence and Advanced Geospatial-Intelligence

Training
Job training for an Imagery Analyst requires of nine weeks of Basic Training, where you’ll learn basic Soldiering skills, and
21 weeks of Advanced Individual Training and on-the-job instruction, including practice in intelligence gathering. Part of
this time is spent in the classroom and part in the field. Some of the skills you’ll learn are:

  • Planning overhead and aerial imagery collection
  • Preparing maps and charts
  • Preparing Geospatial-Intelligence and Advanced Geospatial-Intelligence products
  • Preparing intelligence reports
  • Using computer systems and imagery exploitation software
  • Analyzing fixed and moving target indicators and geospatial data
  • Analyzing overhead and aerial imagery

Advanced Responsibilities
Advanced level Imagery Analysts provides guidance, supervise and train other Soldiers within the same discipline. As an
advanced level Imagery Analyst, you may be involved in:

  • Intelligence analysis
  • In-depth analysis of various subjects, such as counties, regions, orders of battle, overhead aerial systems, and
    requirements management
  • Produce Geospatial-Intelligence, Advanced Geospatial-Intelligence (AGI), and Multispectral Imagery (MSI) products
  • Advance pattern/trend analysis
  • Prepare detailed free text narrative and topical imagery intelligence products and reports
  • In-depth analysis of opposing force military doctrine and tactics, military organizations and force structures, scenario
    development, and wargame development

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